Friday, November 28, 2008

Project Palantir: Facebook Interactions Visualization



Every once in a while I get amazed by the amount of communication that goes on globally today. I really think humanity is gearing up to make some unprecedented progress in the course of the next millennia, when it comes to idea sharing and innovation. This video demonstrates some of the Facebook activity going on, and it's really happening across the globe.

Friday, November 21, 2008

Freespace Home from Hillcrest Labs



While my Swedish upbringing wouldn't incline me to use quite as big words as the man in the video, I definitely agree. Navigating lots and lots of pictures and video on your TV is a chore if you have to use a remote control from the previous century. I certainly like the ring-shaped remote. Snazzy.

Nokia 888



It's hard to keep up with everything everybody is doing. This concept video is two years old already. Over a million people have seen it on Youtube, and now it has finally come to my attention. Gorgeous, and slightly unrealistic. That is, until someone just goes ahead and does it. I'm waging I don't have to wait for too long. E-paper is just maturing, and probably materials that can bend in this manner are only just around the corner.

Sony CSL made a flexible prototype a few years back called Gummi. Their main limitation back then was that you couldn't make the screen bend. But now you can, so...

Thursday, November 20, 2008

Ocarina



Very funny. More at Smule's webpage.

Tuesday, November 18, 2008

Zoetrope: Interacting with the Ephemeral Web



I think this is a really powerful tool in the hands of smart people. Maybe a more common use will be a lens on page 3 girls though. ;)

Inky: A Sloppy Command Line for the Web



This is like web Quicksilver on steroids.

Ctazy.

Scratch Input



Similar to the Stane concept, this idea from UIST 2008 allows you to assign meaning to different types of scratching on different types of surfaces. I like the double tap on the wall to silence audio. Neat.

More here.

/Staffan Lincoln

Monday, November 17, 2008

OctoPocus


OctoPocus from olivier bau on Vimeo.

I've used marking menus a lot in Maya, where they are fast and efficient. And I don't want to live without the back gesture in Opra. So I'm always happy to see someone take the next step with gestures. The esthetic potential of OctoPocus is very high indeed. This could be both helpful and beautiful. A wonderful marriage between tech and design. Well done Olivier.

/Staffan Lincoln

G-Speak Minority Report Gesture UI Actually Made By Minority Report Designer


g-speak overview 1828121108 from john underkoffler on Vimeo.

The guys at Oblong have been busy since the film after all. They have been very quiet for some time now.

/Staffan Lincoln

An Exploration of Pen Rolling for Pen-based Interaction.



I can see myself using the rotation for increasing and decreasing the brush size; something I do constantly while drawing. I actually own the Wacom 6D Art pen, but don't use it since neither Photoshop, nor any other program I've encountered uses the roll feature for anything useful.

/Staffan Lincoln

Microsoft Secondlight



A pretty nice way of peeking into a UI by holding a physical object above the screen and get more detailed information.

/Tobias Andersson - 10/30/2008

Exploring Video Streams using Slit-Tear Visualizations



This summer at CHI in Florence, we saw the Video Browsing by Direct Manipulation, that was an amazing new technology for surveillance cams, and has been shown on Youtube 59.000 times. This video shows a concept that is just as amazing, and looks like it's even more useful and robust. This came from the working conference on Advanced visual interfaces in Italy.

/Staffan Lincoln - 10/22/2008

Hyperbolic Tree Browser -- 1995



I can't beleive this is from 1995. The performance they have on the rendering this tree is flawless. They had some sharp minds at Xerox Parc back in the days.

/Staffan Lincoln - 10/22/2008

Exploring Large Tables with Table Lens - 1994



Ok, this is nerdy, and old. But the guy's glasses are priceless.

/Staffan Lincoln - 10/22/2008

PROJECTOUI - Futuristic Concept UI from TAT



The ProjectoUI is a futuristic concept video of phones which can project their UIs and interface with each other to create a unique experience.

/Vanessa - 10/16/2008

ILoveSketch



This seems like a neat sketching tool for 3D. I suppose it has a bit of a learning curve though, because all of the commands are gestures, so they´re hard to discover and hard to remember.

/Staffan Lincoln - 10/15/2008

TAT Fliplock concept



Turn your phone upside down to engage keylock.

/Staffan Lincoln - 10/8/2008

Tactile Images: feeling the relief of images



This slows or speeds up your mousecursor depending on a grayscale image. Skip to 06:50 to see the suggested application areas of this technique. You can download a test-version at http://www.ifeelpixel.com/ But it is donation-ware so you have to make a small donation if you want to download. After trying it out myself I conclude that it feels wierd, but the technology has some potential. But you will have to author some dephtmaps if the technology is going to be more useful than annoying.

/Staffan Lincoln - 10/7/2008
This slows or speeds up your mousecursor depending on a grayscale image. Skip to 06:50 to see the suggested application areas of this technique. You can download a test-version at http://www.ifeelpixel.com/ But it is donation-ware so you have to make a small donation if you want to download. After trying it out myself I conclude that it feels wierd, but the technology has some potential. But you will have to author some dephtmaps if the technology is going to be more useful than annoying.

KUB



A new concept from TAT - the KUB, a tangible music playing device. Turn it, flip it, spin it, touch it, it responds by playing music, changing songs, volume, etc! Directing, Filming, and Interviews done by Josef Granqvist, TAT, Concept by Luke.

/Vanessa - 10/7/2008

TAT Customized Unlocking Sequences



Be a rockstar with your own mobile, do your drum solo sequence to unlock your mobile!




Click your location on the spinning globe to unlock your phone.




Slide the background to discover applications, and slide one further to unlock the phone, opening to that application!




Using a combination lock, unlock the code to unlock your mobile!




We customize UI's all the time, why not customize the unlocking sequence? Drag and drop icons to unlock your mobile.


These are all concepts from TAT.

/Vanessa - 10/7/2008

Gaming with laser pointer




A pretty nice way to make use of your old laser pointer. Oh come on, admit it, you have one lying around at home somewhere. ;)

/Tobias Andersson - 9/23/2008

Wii balance board + Street View



Using the Wii Balance Board to actually walk in Google Street View. Looks pretty funny, but the turning part seems a bit slow. I would rather use the board in combination with the Wii remote, so that you walk with the board and make turns with the remote. That would have been a faster way to interact.

/Tobias Andersson - 8/22/2008

Brainloop: Thought Control



Brainloop is an interactive performance platform that utilizes a Brain Computer Interface (BCI) system which allows a subject to operate devices merely by imagining specific motor commands. These mentally visualized commands may be seen as the rehearsal of a motor act without the overt motor output; a neural synapse occurs but the actual movement is blocked at the corticospinal level. Motor imagery such as "move left hand", "move right hand" or "move feet" become non-muscular communication and control signals that convey messages and commands to the external world. In Brainloop the performer is able - without physically moving - to investigate urban areas and rural landscapes as he globe-trots around virtual Google Earth.

/Pontus Jarenskog - 8/21/2008

Dome 180 degrees of FPS gaming



John Nilssons invention lets the gamer experience up to 50% more of the game. The main idea behind the interface to to alter the Field of View (FOV) in a game with a few simple commands and use a projector to provide gamers with a 180-degrees of game display. See for your self. His English is by the way hilarious...

/Pontus Jarenskog - 8/21/2008

Using Photographs to Enhance Videos of a Static Scene



The work presents a system for automatically producing a wide variety of video enhancements and visual effects. Unlike traditional visual effects software (e.g., After Effects, Shake, Boujou, etc), the system is completely automatic and no manual labor is required from the user. The major limitation of the work is that it can currently handle only videos of static scenes (i.e., videos shot with a moving camera but containing no moving objects in the scene). Efforts are being made to lift this restriction in future work.

More at: http://grail.cs.washington.edu/projects/videoenhancemen/videoEnhancement.htm

/Staffan Lincoln - 8/21/2008

KDDI AU + Yamaha, Mobile Music project



Here's a video from the KDDI AU x Yamaha mobile exhibition at kddi lab Harajuku.
This project actually consists of 6 prototypes, all which combines mobile phones and musical instruments.
Unfortunately the Youtube videos are quite bad so I suggest you to check the concept website for more details on the different prototypes.

http://www.au.kddi.com/au_design_project/models/2008/gakki/index.html?event=0

/Pontus Jarenskog - 8/20/2008

Actuated Workbench by MIT



Here's a magnetized workbench that nobody has found a use for. Although it seems completely useless it works (wait for it) EVEN WHEN SET ON FIRE!

/Staffan Lincoln - 8/19/2008

Magnetic Levitation Haptic Interfaces



If there's anything cooler than free floating magnets, I don't know what it is. People at the Carnegie Mellon University have developed a stove sized magnetic interface that lets you navigate and rotate in any direction.


/Staffan Licnoln 8/18/2008

Digital Sports Using the “Bouncing Star” Rubber Ball Comprising IR and Full-color LEDs and an Acceleration Sensor



If you put acceleration sensors and LED's in a ball, this opens up whole new ways to play with it. Here are some examples thought of by people at the University of Electro-Communications in Japan.

/Staffan Lincoln - 8/17/2008

Ants in the Pants



This wierd Japanese device simulates ants crawling. Why, because it's scary and strangely enjoyable.

/Staffan Lincoln - 8/17/2008

Finding Paths through the World's Photos



This is another take on the Photosynth. From the collaborative research team from the University of Washington and Microsoft Research. How can we take thousands of photos from Flickr and generate the experience of being at a famous place?

Shade Pixel



A Display made of Spandex! Seriously, what will people think of next?

/Staffan Lincoln - 8/14/2008

Full Scale Saccade Display



This video, from last years Siggraph (2007), presents a system where you can have a wall sized display that only one person in the room can see. Pretty neat.

/Staffan Lincoln - 8/14/2008

Diffusion Curves



Readers of this blog may remember the Real-Time Gradient-Domain Painting post from two months ago. This video features a similar system: Painting with gradients.

/Staffan Lincoln - 8/14/2008

Improved Seam Carving for Video Retargeting



The original seamcarving published last year at Siggraph was amazing. I NEVER thought it could be done on video.

/Staffan Lincoln - 8/14/2008

Two Dimensional Communication and Power



This looks really versatile. I would love it if this could melt my bulky Wacom pad right into my workdesk. I wonder about the radiation though. Would it be comparable to a mobile phone?

/Staffan Lincoln - 8/14/2008

Airborn Ultrasound Tactile Display



This just blows me away. Tactile response in mid-air! From Siggraph 2008 and University of Tokyo.

/Staffan Lincoln - 8/14/2008

Microsoft UnMouse Pad



Interesting multitouch technology from Microsoft. Notice in the end of the video how the bars rise when you put more pressure on the pad.

/Tobias Andersson - 8/3/2008

Multi-touch Spherical Display



A spherical display affords multiple persons a way to interact without anyone having a dominant position, much like King Arthurs round table.

/Staffan Lincoln - 8/1/2008

Playful Tray



It is an interactive, persuasive game built into an ordinary lunch tray to assist parents to improve dietary behaviors of their young children. The persuasive game is played over a smart lunch tray. By eating from the lunch tray, the child gets rewarded by an animation of a cartoon character. More papers and videos from UbiComp Lab at: http://mll.csie.ntu.edu.tw/projects.php

/Staffan Lincoln - 7/22/2008

Playful Toothbrush



It is about a playful toothbrush to assist parents in motivating and getting their young children into a habit of proper and thor-ough tooth brushing. The system includes a vision-based motion tracker that recognizes different tooth brushing motions, and a fun tooth brushing game in which a young child clean his/her mirror dirty virtual teeth by physically brushing his/her own teeth. More projects and papers at the NTU Ubicomp Lab: http://mll.csie.ntu.edu.tw/projects.php

/Staffan Lincoln - 7/22/2008

Smart Laser Scanner for 3D Human Machine Interface



Things that nerds love: 1. Laser 2. Robots 3. High speed cameras This UI concept from 2005 has them all. Check out more videos and concepts from the same team featuring high speed laser guided robots at: http://www.k2.t.u-tokyo.ac.jp/papers/fusion_movies-e.html

/Staffan Lincoln - 7/1/2008

Haptic Radar Prototype



If you put this on a helmet it can save you from bumping into things. I'm 1.92m tall and usually wear a cap, which means I occasionally bump my head into objects I can't see. I can see the utility of such a device.

/Staffan Lincoln - 6/27/2008

Real-Time Gradient Domain Painting



This looks like a wierd new way to paint with gradients. I would love to try it out, and a demo is promised to appear on their webpage before 15th of August. http://graphics.cs.cmu.edu/projects/gradient-paint/

/Staffan Lincoln - 6/25/2008

PaperWindows



PaperWindows seem to require a projector and video in the roof, so this might not be right around the corner, but it's an interesting interaction for a flexible surface I think. More at: http://www.hml.queensu.ca/

/Staffan Lincoln - 6/14/2008

Wii balance board + Google Earth



Using the Wii balance board with Google Earth to fly over the earth like you're using a "Back To The Future II"-like hover board. Pretty cool!

/Tobias Andersson - 5/29/2008

PieCursor



Autodesk Research has come up with a brilliant innovation on the classic marking menus. It's kind of hard to really appreachiate until you try it out for yourself. Which you can do at: http://piecursor.com/

/Staffan Lincoln - 5/28/2008

Windows 7 revealed at D6



Featuring nice looking screens, Windows 7 grows up to have multi-touch built in, just like that other phone. It even has an application dock, just like... Revealed at the D6 conference: http://d6.allthingsd.com/20080527/gates_ballmer/

/Design4use - 5/28/2008

Mike's Flying Bike



This dude hooked up a bicycle to Google Earth's Flight Simulator. So now he can exercise and see the world. I think it's lovely. He uses a wireless accellerometer called SunSPOT to convey the information from the steering wheel.

/Staffan Lincoln - 5/22/2008

Build your own multitouch device



According to Seth Sandler, all you need is a webcam, a cardboard box, a picture frame and some basic programming skills.

/Staffan Lincoln - 5/21/2008

Giant NES controller coffee table



I like the fact that just by making this controller a lot bigger, it lends itself to multiplayer mode. I have played two games in my youth where two people controlled one avatar, and I have very fond memories of it.

/Staffan Lincoln - 5/20/2008

Tunewiki



While it might be a neat feature for deaf people, I think this is great for anyone listening to music. This software also one of the 50 winners in the Android Challenge.

/Staffan Lincoln - 5/19/2008

Pulse Smartpen



Far beyond the Anoto Pen...

/Simon Thorsander - 5/15/2008

Wii Fit Snowboarding



A Japanese Trailer showing the first glimpse of Wii Fit Snowboarding using the Wii's Balance Board. I think it has two weight sensors, one for each foot. I sure would like to try the football game.

/Staffan Lincoln - 5/9/2008

Multi-User Handheld Projector Demo



Lots of ideas about projector flashlight usage for multiple users. I really like the shared calendar. That's just beautiful.

/Staffan Lincoln - 5/8/2008

Texas instrument DLP Pico-Projector Demo



That's a really small projector. No seriously, it's small. More about it here: http://www.brighthand.com/default.asp?newsID=13935

/Staffan Lincoln - 5/8/2008

The Polyfon



As you may know, we're big fans of the Wiimote. If we find someone who does something funny with it we post it here.

/Staffan Lincoln - 4/29/2008

Vib Ribbon



One of the most original PlayStation games ever. The game changed depending upon whatever music you were listening to. You can find out more about it at http://www.vibribbon.com

/Staffan Lincoln - 4/25/2008

Tenori-on



Translating as "sound on your palm", Tenori-on is a music instrument with toy like features. The device has a 16x16 grid of LED buttons for making music sequencer style, while blending the created sounds with aesthetically pleasing lights. Creating music is definitely straightforward and the device has some interesting functions that differentiate from regular music creation tools. For example, sweeping over the surface creates sound patterns while the “bouncing ball” makes a noise every time it hits the bottom.

/Roger Andersson Reimer - 4/21/2008

Music editing in a Photoshop style



What if you can record a real instrument and then edit each chord individually; the pitch, length, timing, placement? DVICE has build Direct Note Access to do this - check it out!

/Hampus Jakobsson - 4/18/2008

Reactogon arpeggiator table



This arpeggiator breaks the well established pattern that time runs horizontally from left to right. Cudos for changing a concept we we all take for granted into something new and exciting.

/Staffan Lincoln - 4/17/2008

Press Café



Monome 256 Press Cafe. Albeit a little cryptic, this certainly looks like a fun toy. I'm guessing you could take this paradigm and make a really good looking music toy on a mobile device with a touch screen. First thing I would introduce is difference in velocity. Make the dot's size/velocity dependent on how hard you press.

/Staffan Lincoln - 4/16/2008

Phone Phight



Phone Phight, by Russ Anderson, is a game in the starwars genre where two people battle it out using their Nokia N95s as "lightsabres". The phones are bluetooth connected and uses the game uses the accelerometer and bluetooth to decide who wins.

/Staffan Lincoln - 4/12/2008

Quake 3 on iPhone



Looks like the accellerometer works fine for navigating in a first person shooter. Would be nice to try that out.

/Staffan Lincoln - 4/11/2008

Animails



This is a visualisation of e-mail. It's pretty far out for a task that is so focused on productivity and serious work. I'm thinking you could take these design ideas and use them when making a virtual sound synthesizer, which is more about play anyway. You will probably have to follow the link to understand how it works.

http://carohorn.de/anymails/

/Staffan Lincoln - 4/11/2008

IToNe - A Japanese text input method for dual joystick game controller



This looks really fast and robust. If you count the slots you get 50. So that's enough for the english alphabet and some additional keys like caps lock, backspace and enter. You could arrange it in western mode so that the first button to the left is "a-e", second is "f-j", and so fourth. It's the best two-joystick text input I've seen to date. Good work.

/Staffan Lincoln - 4/9/2008

LG watch phone UI



Nokia done it, Sony-Ericsson done it and now LG... ...Mobile Phone Clock Solution

/Simon Thorsander - 4/9/2008

A study on a flight display using retro-reflective projection technology and a propeller



This is what you can do with a projector in a propeller plane. Fun.

/Staffan Lincoln - 4/9/2008

Stane: Synthesized surfaces for tactile input



In this video from CHI2008, the authors outline an idea where you have a rough surface on a lump of plastic. Embedded in the lump is a microphone, much like in a mobile phone. When you scratch different parts of the surface, the sound is recognized by the phone and can be interpreted in various ways. It's an amazingly low-cost input mode.

/Staffan Lincoln - 4/9/2008

Nokia Morph Concept



Some of this stuff really isn't all that far away. At CHI 2008, there was a paper called "Dynamic Knobs: Shape Change as a Means of Interaction on a Mobile Phone". Imagine a spring loaded mechanism, such as a ball-point pen. Or you could move the button with small motors, just the way a compact camera does with it's lens. The button would plop out when you get a message. You could then reach down into your pocket and feel that there is a message waiting for you, because there would be a button sticking out from the surface of your mobile phone.

/Staffan Lincoln - 4/9/2008

Tilt Menu



This video describes a tilt based marking menu for pens.

/Staffan Lincoln - 4/8/2008

Video Browsing by Direct Manipulation



This was just presented at CHI 2008 and it blows my mind. It's video navigation like I never have seen it before. I first thought it was a joke!

Meanwhile, another team released the same idea. If any of these teams were planning to file a patent, I suspect it will be problematic now.



/Staffan Lincoln - 4/8/2008

Inflatable mouse



It's a portable mouse with new pressure sensitive and new haptic feedback. I can't wait for commersialisation!

/Staffan Lincoln - 4/7/2008

Hex



Hex is a probabilistic text entry system using a hexagonal grid. Probabilities from a language model alter the dynamics of the interface, guiding the user by reducing effort needed to enter probable sequences.

/Staffan Lincoln - 4/7/2008

Peephole displays and personal information spaces



This video, by Ka-Ping Yee, is great in so many ways. I love the ingenuity of his prototyping, and even though none of his input methods are viable, I'm sure this is the way we will interact will mobile phones in the future. Most phones nowadays are prepared for video telephony and have a tiny camera pointing at the user. I can imagine a face tracking algorith to be used for navigating a space like this. Maybe you could use a combination of gyros and accellerometers to accomplish the same thing.

/Staffan Lincoln - 4/7/2008

MAp navigation with mobile devices



This video presents an idea of augmented reality, where a mobile phone with a camera is used to find dynamic information in a map.

/Staffan Lincoln - 4/6/2008

Flutter - A directed random tangible photo browser



This has some nice new ideas about using shake gestures for interaction. It's by John Williamson and Lorna Brown at Microsoft Research.

/Staffan Lincoln - 4/6/2008

Novint Falcon



The NovInt Falcon is a parallel robot. Parallel robots are called such because they have multiple chains of joints working together to create the final position of the controller (or end effector, if you want to be technical about it).

/Staffan Lincoln - 4/6/2008

Suede



A Wizard of Oz Prototyping Tool for Speech User Interfaces. Read more and download free at: http://dub.washington.edu/projects/suede/

/Staffan Lincoln - 4/4/2008

VoiceDraw



VoiceDraw is a drawing program designed to be controlled using only one's voice. Since no mouse, keyboard or stylus is required, it can be used by people with various forms of motor impairments to express themselves creatively. You may recognize this, because it is basen on the Vocal Joystick Engine that has been featured on this blog previously.

/Staffan Lincoln - 4/4/2008

IPhone as a touchpad



Just disconnecting a touchpad shouldn't feel so novel, but it does. I Like it. Maybe the remote for your TV will look like this in a few years. The standard design for TV remotes has sucked for sooo many years now.

/Staffan Lincoln - 4/3/2008

Actface's "Rhythm" - interaction elegantly shapes the interface



This concept shows an beautiful combination of visual effects and touch interaction. Doing key presses and selection changes the surrounding interface visuals through ink-and-water effects. A interesting means of feedback that can add to enjoyment, visual immersion and relaxation during use.

/Roger Andersson Reimer - 4/3/2008

HybridPointing



Though it may be a while before these kinds of large screens become common, there are some interesting UI behaviours in this video. I kind of like the floating mode switch tool, that tries to be close at hand, yet stay out of the way. Imagine this behaviour for the floating toolbar in Photoshop. Would it be sweet or would it drive you insane? Only one way to find out.

/Staffan Lincoln - 4/2/2008

Improved Hard-Drive Speakers



I'm building a big ass table, just for fun and research. When pondering about tactile feedback for the table Johan Larsby suggested a harddrive. It kind of makes sense since the arm is constructed for very precise control. This video proves that it can be done. How it would feel is another matter.

/Staffan Lincoln - 4/2/2008

Interactive Visualization of Genealogical Graphs



I'm about to try to design a UI-flow editor. It will require some heavy duty graph visualizations, and maybe I'll borrow some ideas from this video. Just watching it makes me feel dizzy and ignorant. I suspect there's a whole field of research that I have yet to explore. This video is from a conference called InfoVis and it's from 2005. I sure would appreciate any comments on where I can find more cool connection-graph-stuff.

/Staffan Lincoln - 4/2/2008

TiltText from Iota Wireless



This looks great. I'm sure there are lots of other applications for this kind of tilt behaviour.

/Staffan Lincoln - 4/1/2008

Controlling, Manipulating and Annotating Digital Video



Check out the crazy twist lens in this clip. Very unexpected. (You might have to click on this video to get an enlarged view. The details are kind of small.)

/Staffan Lincoln - 4/1/2008

Zliding: Fluid zooming and sliding for high precision parameter manipulation



I like the pressure activated zooming for the eyedropper in the end. Eye dropping thin lines can be a pain.

/Staffan Lincoln - 4/1/2008

Pointing Lenses



Here's a novel way of displaying pressure. I also like the elasticly following lens. It looks smooth.

/Staffan Lincoln - 4/1/2008

Sunday, November 16, 2008

Under the table interaction



Coming from a 3D-art background myself, I really apprechiate the 3D-paint application. This is a task that normally requires constant mode-switching.

/Staffan Lincoln - 4/1/2008

Samsung Haptic phone Touchwiz User Interface



I think this is the samsung Haptic phone SCH-W420 / SPH-W4200. Someone wrote that it uses a vocabulary of 22 different vibrations to simulate actual feels and actions. This may be a huge leap from previous phones. I know the Sony Ericsson phones essentially have two vibration symbols. One short, that encourages the user to look at the display at his/her leisure, and one longer and repeating, urging the user to immediately interact with the phone.

/Staffan Lincoln - 3/30/2008

Tracking Menus (Alias, 2003)



This is an old demo, but I'm trying to gather all kinds of interesting UI-behaviour on this blog and I haven't seen this behaviour anywhere else. It's certainly new to me.

/Staffan Lincoln - 3/28/2008

Navigation Techniques for Dual Display Electronic Book Readers



I think this is really elegant. It is the ebodiment of what the guys at Amazon wanted to build but just couldn't imagine. From Nicholas Chen at the University of Maryland.

/Staffan Lincoln - 3/28/2008

Pacemaker portable DJ system



A sweet little portable DJ-esque music player, fully loaded with audio manipulation features, enabling limitless mixing between two independent channels.

/Staffan Lincoln - 3/27/2008

Animated Groovebox



A little off topic for this blog, but a sweet motiongraphics video - an animated groovebox =)

/Staffan Lincoln - 3/27/2008

Wedge: Clutter-free Visualization of Off-Screen Locations



Patrick Baudisch at Microsoft Research has done it again. This is an elegant solution to indicate where off-screen objects are.

/Staffan Lincoln - 3/25/2008

The Effect of Interaction Technique on Coordination in Tabletop Groupware



This is from a paper by Miguel A. Nacenta, and it's about different interaction techniques for large surfaces. I really like the Pantograph version, where you got a line that extends out onto the surface.

/Staffan Lincoln - 3/25/2008

Lean and Zoom: Proximity-Aware User Interface and Content Magnification



The Lean and Zoom system detects a user’s proximity to the display using a camera and magnifies the on-screen content proportionally. This alleviates dramatic and uncomfortable leaning and makes items more readable.

/Staffan Lincoln - 3/25/2008

K-Sketch



When designing user interfaces of the future, the ability to crank out lots of ideas relating to animation will give you a competitive edge. This is the the worlds fastest tool for sketching animation. Thank you Richard Davis. Download K-Sketch from http://www.k-sketch.org/

/Staffan Lincoln - 3/25/2008

Speech Dasher



As you may know, I'm a big fan of Dasher. In this incarnation, Keith Vertanen has fused a speech recognizer with Dasher, in the hope to speed up input, and lessen the agony of correcting misinterpretations. Interesting.

/Staffan Lincoln - 3/24/2008

Living Surface



Interactive playgrounds which can be used in several ways. A perfect usage would be interactive advertising at exhibitions!

/Staffan Lincoln - 3/20/2008

Trism



A novel game, soon to maybe be realeased on the IPhone. By the company Demiforce.

/Staffan Lincoln - 3/3/2008

MacBook Pro - Finger gestures



A collection of novel gestures for use on a trackpad.

/Staffan Lincoln - 2/27/2008

The Worlds Biggest Scrollbar



This wallmounted screen essentially works as a gigantic scrollbar handle. It's great when you have vast amounts of screen real-estate. I think it's a lovely way to use the surface around the screen for interaction. Maybe you could do something similar with a mobile phone...

/Staffan Lincoln - 1/29/2008

Network your devices by bumping them together



This video takes the bump-connect a little step forward. I really like the proposal to tilt one device to pour its contents to another device, just like you would pour water from a pitcher. Poetic.

/Staffan Lincoln - 1/28/2008

Collaborative Workspace



This environment supports meetings and is created by the i3pgroup in Italy. http://tcc.itc.it/research/i3p/

Staffan Lincoln - 1/28/2008

Audio Shaker



A lovely toy for playing with short recorded sounds. Any kid who can pour waterout of a pitcher and put a lid on something could pick it up and play with it. Developed by Mark Hauenstein and Tom Jenkins.

/Staffan Lincoln - 1/28/2008

Boomerang Drag and drop



Interesting metaphor for drag and drop. Another problem with the good old ways of doing cut and paste is that the user gets no feedback whatsoever when she presses CTRL-C. I think this is very promising.

/Staffan Lincoln - 1/24/2008

RubberEdge



Nice way of mitigating the frustrating effects of having a very small touchpad. It saves you from having to lift and drag your finger over and over again to move your cursor from the left boundary of your screen to your right. It would be interesting to know if the constant mode-switching drives you crazy or if it feels natural.

/Staffan Lincoln - 1/24/2008

"Multipoint" on singlepoint screens



A German genius called Jörn Loviscach at Hochscule Bremen has thought of a way to hack a screen that was only intended for single point interaction, so that you can use the "pinch-technique" (where you use your thumb and index finger to zoom in and out in Apple's iPhone) More about how you do this and what the limitations are in his paper: Two-finger input with a standard touch screen, published at UIST 2007, and available at ACM Digital Library. I especially like the rotary knobs at the end.

/Staffan Lincoln - 1/23/2008

Perceptive Pixel



This is a company founded by Jeff Han, the famous multi-point user interface designer. It is an interesting company to keep an eye on. Some of their technology made it into the iPhone. www.perceptivepixel.com

/Staffan Lincoln - 1/23/2008

Bubblegum Sequencer



This looks like a lovely toy. I would love to be able to play with it with my friends and kids.

/Staffan Lincoln - 1/18/2008

Head tracking for Desktop VR displays using the Wii Remote



This is a video for tracking your head and making 3D worlds more immersive. The technology used here requires mounting hardware on your head. But if you had a camera pointed at your head, like you do in most modern mobile phones, you could use a face detection algorithm for tracking your head. The head tracking could be further aided by an accellerometer, like the one you have in the WII remote and in some mobile phones. More stuff here: http://www.cs.cmu.edu/~johnny/projects/wii/

/Staffan Lincoln - 1/14/2008

Google's My Location Beta



Drawing a circle for approximate location is useful in other circumstances too, like if you drive your car through a tunnel, and the device can't know excactly where you are, but can make a pretty good guess. The radius of the circle tells the user the precision of the guessed position.

/Staffan Lincoln - 1/5/2008

Point UI - a cutom Windows Mobile homescreen



A touch based Windows Mobile home screen application. An interesting example even though it is just a skin deep surface solution (once you leave the home screen (plugin) you are back to (not so) good old on non-touch WinMo standard UI). The interesting part is that it is not just copy-paste on iPhone functionality and feel, but little more of a fresh take - the list scroll functionality, for example, illustrates this.

/Daniel Johansson - 1/4/2008

DIY Multipoint touchscreen



It's amazing what you can do with household hardware and expert programming skills. I'm sure it feels lovely to use it. What would be the perfect application to control, given what it feels like?

/Staffan Lincoln - 12/2/2007

Tactapad



This input device looks like a wacom tablet with a built in camera. I found it on Bill Buxtons excellent overview of input devices.

Read more about this input device here.

Lucid Touch - Touch with see-through fingers



The ever productive Patrick Baudisch at Microsoft Research et al. has produced this interesting prototype that takes mobile touch one step forward.

/Staffan Lincoln - 12/2/2007

Theremin on Nintendo WII



!NERD WARNING! This clip contains references to science fiction and a cult synthesizer.

/Staffan Lincoln - 11/22/2007

BLUI: Blowable user interface



It's low cost and low-rez. What can you do with it?

Maybe silence the alarm of a mobile phone? Maybe activate the screensaver on your computer? Mute sound of the radio in your car? Interact with a smell display?

It's a techinque that hasn't found a killer app yet. Think of what might be possible!

Read the paper from UIST-07 here:
http://www.shwetak.com/papers/uist07_blui.pdf

Marionette



Totally useless but funny use of an accelerometer.

/Staffan Lincoln - 10/19/2007

Le TipKic



An analog laptop extension. A project by Markus Kison & Christian Wolf A trivial, yet novel and fun use of touchscreen for laptops. Created as an art project.

/Staffan Lincoln - 10/19/2007

Verizon LG = iPhone killer?



This is the latest phone from the Verizon Wireless operator, it is a LG based touch phone with two screens and a full qwerty keyboard. Verizon is selling the phone as the new iPhone killer. Probably not?

/Borgen - 10/5/2007

Rolly



A dancing mp3-player from Sony. Who would have thought there be a market for something like this.

/Staffan Lincoln - 10/7/2007

S60 being touchy?



So S60 is adding touch! One question about the video and one about the UI. Video: why is the device REALLY still when you see they UI? Is it because the UI is composited in and is actually not at all running on the phone? Then the UI: why do you have to use the stylus?

/Hampus Jakobsson - 10/17/2007

Dasher: Information - Efficient Text Entry



This is a new way of entering text. More like flying through a universe of characters than pushing buttons or etching characters on paper with a stick. There's a one hour talk below if you're interested. The first 15 minutes are great.



/Staffan Lincoln - 8/28/2007

Play guitar on Nintendo DS



Cool.

/Staffan Lincoln - 8/24/2007

Seam Carving for Content aware image resizing



A really novel way of scaling down images. Fresh from Siggraph 2007

/Staffan Lincoln - 8/24/2007

earPod



It's an audio menu that is roughly as fast as a graphic menu which is unheard of. I love it.

/Staffan Lincoln - 8/23/2007

DIY - Soap: How to make a mouse work in mid air



Make your own mouse work without a table.

/Staffan Lincoln - 2/15/2007

A mouse on each desk



New ways of teaching with multiple mice connected to the same computer.

/Staffan Lincoln - 8/15/2007

Starburst Icon expansion - Making it faster to click on small icons



The time it takes to select an icon depends on the size of the icon and the distance you have to move your cursor. It takes longer to click on a tiny icon, compared to a large icon. The Starburst techniques makes clicking faster by making the icons bigger.

Augmenting the mouse with pressure sensitive input



Learn about how pressure sensors work and how they might be applied on a mouse. Think of what the potential might be on putting these sensors on a phone. Big, or small. Who knows? I think it is just a matter of time before we find out.

/Staffan Lincoln - 7/5/2007

Faster words with Shapewriter



I think this is an excellent way to softly introduce gestures in a user interface. The gestures are never arbitrary or hard to remember.

If you have an IPhone, you can try it out here in a free demo.

Vocal Joystick



The goal of this project is to develop a novel system called the Vocal Joystick (VJ). This device will enable individuals with motor impairments to use vocal parameters to control objects on a computer screen (buttons, sliders, etc.) and ultimately electro-mechanical instruments (e.g., robotic arms, wireless home automation devices). See more at: http://ssli.ee.washington.edu/vj/

/Staffan Lincoln - 6/19/2007

Microsoft Surface



Eventhough this interface doesn't apply directly on the mobile screen interface it has immediate impact on the interaction with handheld devices - witch in turn could (?) change the way of interacting with our surroundings. The question is - is it usable/could it add value to the UX? You could also visit: http://www.microsoft.com/surface/ for more information concerning the concept.

/Simon Thorsander - 6/12/2007

MessagEase - compact and fast writing



This interface overlays gestures on click-buttons to cram more functions in less space. Genial for small mobile devices in my opinion. Try it out for yourself on this simulator. The idea seem to be from a paper at ICMI 2003. So, while it is certainly new to me, it's been around for a while.

Touch a single pixel with your thumb!



Shift: A technique for operating pen-based interfaces using touch.

/Staffan Lincoln - 5/21/2007

Too much of a desktop analogy?



Here are some guys who have taken the analogy of the desktop a bit too far. I think they have taken the UX-parts of the real world and improved them, but usabilitywise it is worse, since the screen is small in relation to the real desktop and it would be impossible to find things on your computer. Still I think it is an interesting idea and with some names of the documents displayed and some tagging and sorting, I guess this could be useful as an alternative view. It seems playful enough for me to start thinking of cleaning my desk at least :)

/Hampus Jakobsson - 3/6/2007

NVIDIA 3D Demo



This is more of a demo than an actual phone. NVIDIA shocases some nice rubber windows. Reminds me of a Novell demo I saw, where they put the rubber to good use by showing that the window is docked to another window or to the edge of the frame. Besides looking nice I think rubber windows have quite some potential when it comes to making user interfaces more intuitive.

/Staffan Lincoln - 2/24/2007

Lovely Japanese Idle Screen



I love Japan! This user interface made great success in Japan last year. Casio created a phone which was the most selling phone in Japan 2006, which is pretty impressive as Casio is not one of the top manufacturers and KDDI only has 30% of the market. So the UI: In general nothing special, apart from the fact that our non-Japanese eyes find it very "silo-based" and heterogeneous. The thing that made it the best seller was the idle screen. Yes, you read right: The Idle Screen. On the idle screen a cute character animation plays with the clock and interacts with it every 10 seconds. Every time you open a phone a new animation is randomly selected.

/Hampus Jakobsson - 2/7/2007

LG iPhone clone



This is an LG touchscreen phone that resembles iPhone, though it doesn't feel really as a step forward on an interaction design plane. It's only the usual phone-UI functions, repacked into a thumb-usage touchscreen device, with some additional ripped Apple graphics. Hey LG, why not do something a bit different to differentiate yourself?

/Daniel Johansson - 1/23/2007

A closer look at the IPhone



In case anyone missed it =) here's the iPhone from Apple! There's a lot of talk about it everywhere, so I'll just let the video talk for itself.

/Daniel Johansson - 1/22/2007

LG KE 800 Chocolate



The KE800 Chocolate has a more luxurous UI feel to it, but as usual, the main menu UI is the most elaborated part.

/Daniel Johansson - 1/16/2007